PluralKit/src/pluralkit/bot/__init__.py

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import asyncio
import json
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import logging
import os
import time
import traceback
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from datetime import datetime
import discord
from pluralkit import db
from pluralkit.bot import channel_logger, commands, proxy, embeds
logging.basicConfig(level=logging.INFO, format="[%(asctime)s] [%(name)s] [%(levelname)s] %(message)s")
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# logging.getLogger("pluralkit").setLevel(logging.DEBUG)
class PluralKitBot:
def __init__(self, token):
self.token = token
self.logger = logging.getLogger("pluralkit.bot")
self.client = discord.Client()
self.client.event(self.on_error)
self.client.event(self.on_ready)
self.client.event(self.on_message)
self.client.event(self.on_socket_raw_receive)
self.channel_logger = channel_logger.ChannelLogger(self.client)
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self.proxy = proxy.Proxy(self.client, token, self.channel_logger)
async def on_error(self, evt, *args, **kwargs):
self.logger.exception("Error while handling event {} with arguments {}:".format(evt, args))
async def on_ready(self):
self.logger.info("Connected to Discord.")
self.logger.info("- Account: {}#{}".format(self.client.user.name, self.client.user.discriminator))
self.logger.info("- User ID: {}".format(self.client.user.id))
self.logger.info("- {} servers".format(len(self.client.servers)))
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# Set playing message
# TODO: change this when merging rewrite-port branch, kwarg game -> activity
await self.client.change_presence(game=discord.Game(name="pk;help"))
async def on_message(self, message):
# Ignore bot messages
if message.author.bot:
return
try:
if await self.handle_command_dispatch(message):
return
if await self.handle_proxy_dispatch(message):
return
except Exception:
await self.log_error_in_channel(message)
async def on_socket_raw_receive(self, msg):
# Since on_reaction_add is buggy (only works for messages the bot's already cached, ie. no old messages)
# we parse socket data manually for the reaction add event
if isinstance(msg, str):
try:
msg_data = json.loads(msg)
if msg_data.get("t") == "MESSAGE_REACTION_ADD":
evt_data = msg_data.get("d")
if evt_data:
user_id = evt_data["user_id"]
message_id = evt_data["message_id"]
emoji = evt_data["emoji"]["name"]
async with self.pool.acquire() as conn:
await self.proxy.handle_reaction(conn, user_id, message_id, emoji)
elif msg_data.get("t") == "MESSAGE_DELETE":
evt_data = msg_data.get("d")
if evt_data:
message_id = evt_data["id"]
async with self.pool.acquire() as conn:
await self.proxy.handle_deletion(conn, message_id)
except ValueError:
pass
async def handle_command_dispatch(self, message):
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async with self.pool.acquire() as conn:
result = await commands.command_dispatch(self.client, message, conn)
return result
async def handle_proxy_dispatch(self, message):
# Try doing proxy parsing
async with self.pool.acquire() as conn:
return await self.proxy.try_proxy_message(conn, message)
async def log_error_in_channel(self, message):
channel_id = os.environ["LOG_CHANNEL"]
if not channel_id:
return
channel = self.client.get_channel(channel_id)
embed = embeds.exception_log(
message.content,
message.author.name,
message.author.discriminator,
message.server.id if message.server else None,
message.channel.id
)
await self.client.send_message(channel, "```python\n{}```".format(traceback.format_exc()), embed=embed)
async def run(self):
try:
self.logger.info("Connecting to database...")
self.pool = await db.connect(
os.environ["DATABASE_USER"],
os.environ["DATABASE_PASS"],
os.environ["DATABASE_NAME"],
os.environ["DATABASE_HOST"],
int(os.environ["DATABASE_PORT"])
)
self.logger.info("Attempting to create tables...")
async with self.pool.acquire() as conn:
await db.create_tables(conn)
self.logger.info("Connecting to Discord...")
await self.client.start(self.token)
finally:
self.logger.info("Logging out from Discord...")
await self.client.logout()