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- add PatchObject.CheckIsValid - use transaction when creating member, as to not create a member if the patch is invalid - return edited system in `PATCH /s` endpoint |
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|---|---|---|
| .. | ||
| AccountPatch.cs | ||
| GroupPatch.cs | ||
| GuildPatch.cs | ||
| MemberGuildPatch.cs | ||
| MemberPatch.cs | ||
| PatchObject.cs | ||
| SystemGuildPatch.cs | ||
| SystemPatch.cs | ||