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- add PatchObject.CheckIsValid - use transaction when creating member, as to not create a member if the patch is invalid - return edited system in `PATCH /s` endpoint |
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|---|---|---|
| .. | ||
| Patch | ||
| Privacy | ||
| GroupId.cs | ||
| GuildConfig.cs | ||
| INumericId.cs | ||
| MemberGuildSettings.cs | ||
| MemberId.cs | ||
| PKGroup.cs | ||
| PKMember.cs | ||
| PKSwitch.cs | ||
| PKSystem.cs | ||
| ProxyTag.cs | ||
| SwitchId.cs | ||
| SystemGuildSettings.cs | ||
| SystemId.cs | ||