implement random commands, dont keep the subcommands only the flags

This commit is contained in:
dusk 2025-09-26 23:56:49 +00:00
parent c00ff2f371
commit c92c3f84f0
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13 changed files with 82 additions and 24 deletions

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@ -162,6 +162,15 @@ public partial class CommandTree
Commands.SystemFronter(var param, var flags) => ctx.Execute<SystemFront>(SystemFronter, m => m.Fronter(ctx, param.target)),
Commands.SystemFronterHistory(var param, var flags) => ctx.Execute<SystemFront>(SystemFrontHistory, m => m.FrontHistory(ctx, param.target, flags.clear)),
Commands.SystemFronterPercent(var param, var flags) => ctx.Execute<SystemFront>(SystemFrontPercent, m => m.FrontPercent(ctx, param.target, flags.duration, flags.fronters_only, flags.flat)),
Commands.RandomSelf(_, var flags) =>
flags.group
? ctx.Execute<Random>(GroupRandom, m => m.Group(ctx, ctx.System, flags.all, flags.show_embed))
: ctx.Execute<Random>(MemberRandom, m => m.Member(ctx, ctx.System, flags.all, flags.show_embed)),
Commands.SystemRandom(var param, var flags) =>
flags.group
? ctx.Execute<Random>(GroupRandom, m => m.Group(ctx, param.target, flags.all, flags.show_embed))
: ctx.Execute<Random>(MemberRandom, m => m.Member(ctx, param.target, flags.all, flags.show_embed)),
Commands.GroupRandomMember(var param, var flags) => ctx.Execute<Random>(GroupMemberRandom, m => m.GroupMember(ctx, param.target, flags.all, flags.show_embed)),
_ =>
// this should only ever occur when deving if commands are not implemented...
ctx.Reply(
@ -252,11 +261,6 @@ public partial class CommandTree
return HandleDebugCommand(ctx);
if (ctx.Match("admin"))
return HandleAdminCommand(ctx);
if (ctx.Match("random", "rand", "r"))
if (ctx.Match("group", "g") || ctx.MatchFlag("group", "g"))
return ctx.Execute<Random>(GroupRandom, r => r.Group(ctx, ctx.System));
else
return ctx.Execute<Random>(MemberRandom, m => m.Member(ctx, ctx.System));
if (ctx.Match("dashboard", "dash"))
return ctx.Execute<Help>(Dashboard, m => m.Dashboard(ctx));
}
@ -416,11 +420,6 @@ public partial class CommandTree
await ctx.CheckSystem(target).Execute<Groups>(GroupList, g => g.ListSystemGroups(ctx, target));
else if (ctx.Match("id"))
await ctx.CheckSystem(target).Execute<System>(SystemId, m => m.DisplayId(ctx, target));
else if (ctx.Match("random", "rand", "r"))
if (ctx.Match("group", "g") || ctx.MatchFlag("group", "g"))
await ctx.CheckSystem(target).Execute<Random>(GroupRandom, r => r.Group(ctx, target));
else
await ctx.CheckSystem(target).Execute<Random>(MemberRandom, m => m.Member(ctx, target));
}
private async Task HandleMemberCommand(Context ctx)