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refactor: use DiscordUtils.IsValidGuildChannel
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35489260e4
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2 changed files with 4 additions and 35 deletions
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@ -205,16 +205,7 @@ public class ServerConfig
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if (ctx.Match("all"))
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affectedChannels = (await _cache.GetGuildChannels(ctx.Guild.Id))
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// All the channel types you can proxy in. Taken from ProxyService
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.Where(x => x.Type == Channel.ChannelType.GuildText
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|| x.Type == Channel.ChannelType.GuildPublicThread
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|| x.Type == Channel.ChannelType.GuildPrivateThread
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|| x.Type == Channel.ChannelType.GuildNews
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|| x.Type == Channel.ChannelType.GuildNewsThread
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|| x.Type == Channel.ChannelType.GuildVoice
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|| x.Type == Channel.ChannelType.GuildStageVoice
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|| x.Type == Channel.ChannelType.GuildForum
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|| x.Type == Channel.ChannelType.GuildMedia
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).ToList();
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.Where(x => DiscordUtils.IsValidGuildChannel(x)).ToList();
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else if (!ctx.HasNext()) throw new PKSyntaxError("You must pass one or more #channels.");
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else
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while (ctx.HasNext())
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@ -111,33 +111,10 @@ public class ProxyService
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return true;
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}
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#pragma warning disable CA1822 // Mark members as static
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internal bool CanProxyInChannel(Channel ch, bool isRootChannel = false)
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#pragma warning restore CA1822 // Mark members as static
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{
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// this is explicitly selecting known channel types so that when Discord add new
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// ones, users don't get flooded with error codes if that new channel type doesn't
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// support a feature we need for proxying
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// Note: If you add new channels to this, also add them to the allowed channel types
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// for blacklisting
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return ch.Type switch
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{
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Channel.ChannelType.GuildText => true,
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Channel.ChannelType.GuildPublicThread => true,
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Channel.ChannelType.GuildPrivateThread => true,
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Channel.ChannelType.GuildNews => true,
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Channel.ChannelType.GuildNewsThread => true,
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Channel.ChannelType.GuildVoice => true,
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Channel.ChannelType.GuildStageVoice => true,
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Channel.ChannelType.GuildForum => isRootChannel,
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Channel.ChannelType.GuildMedia => isRootChannel,
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_ => false,
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};
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}
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// Proxy checks that give user errors
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public async Task<string> CanProxy(Channel channel, Channel rootChannel, Message msg, MessageContext ctx)
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{
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if (!(CanProxyInChannel(channel) && CanProxyInChannel(rootChannel, true)))
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if (DiscordUtils.IsValidGuildChannel(channel))
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return $"PluralKit cannot proxy messages in this type of channel.";
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// Check if the message does not go over any Discord Nitro limits
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@ -161,6 +138,7 @@ public class ProxyService
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return null;
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}
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// Proxy checks that don't give user errors unless `pk;debug proxy` is used
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public bool ShouldProxy(Channel channel, Channel rootChannel, Message msg, MessageContext ctx)
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{
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// Make sure author has a system
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