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fix(bot): check own system before confirming clear in a few commands
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parent
614131265b
commit
620364bf61
2 changed files with 6 additions and 3 deletions
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@ -273,6 +273,7 @@ public class Groups
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{
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{
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async Task ClearIcon()
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async Task ClearIcon()
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{
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{
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await ctx.ConfirmClear("this group's icon");
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ctx.CheckOwnGroup(target);
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ctx.CheckOwnGroup(target);
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await ctx.Repository.UpdateGroup(target.Id, new GroupPatch { Icon = null });
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await ctx.Repository.UpdateGroup(target.Id, new GroupPatch { Icon = null });
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@ -328,7 +329,7 @@ public class Groups
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}
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}
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}
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}
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if (ctx.MatchClear() && await ctx.ConfirmClear("this group's icon"))
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if (ctx.MatchClear())
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await ClearIcon();
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await ClearIcon();
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else if (await ctx.MatchImage() is { } img)
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else if (await ctx.MatchImage() is { } img)
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await SetIcon(img);
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await SetIcon(img);
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@ -340,6 +341,7 @@ public class Groups
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{
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{
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async Task ClearBannerImage()
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async Task ClearBannerImage()
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{
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{
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await ctx.ConfirmClear("this group's banner image");
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ctx.CheckOwnGroup(target);
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ctx.CheckOwnGroup(target);
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await ctx.Repository.UpdateGroup(target.Id, new GroupPatch { BannerImage = null });
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await ctx.Repository.UpdateGroup(target.Id, new GroupPatch { BannerImage = null });
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@ -394,7 +396,7 @@ public class Groups
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}
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}
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}
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}
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if (ctx.MatchClear() && await ctx.ConfirmClear("this group's banner image"))
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if (ctx.MatchClear())
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await ClearBannerImage();
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await ClearBannerImage();
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else if (await ctx.MatchImage() is { } img)
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else if (await ctx.MatchImage() is { } img)
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await SetBannerImage(img);
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await SetBannerImage(img);
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@ -123,9 +123,10 @@ public class MemberAvatar
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MemberGuildSettings? guildData)
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MemberGuildSettings? guildData)
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{
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{
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// First, see if we need to *clear*
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// First, see if we need to *clear*
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if (ctx.MatchClear() && await ctx.ConfirmClear("this member's " + location.Name()))
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if (ctx.MatchClear())
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{
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{
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ctx.CheckSystem().CheckOwnMember(target);
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ctx.CheckSystem().CheckOwnMember(target);
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await ctx.ConfirmClear("this member's " + location.Name());
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await AvatarClear(location, ctx, target, guildData);
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await AvatarClear(location, ctx, target, guildData);
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return;
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return;
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}
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}
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